03-22-2013, 04:12 PM
Spells Learned Per Year
Spells Harry Potter's Classmates Learned In...
- "Wand Sparks" (most commonly red or green) can be produced from any wizard or witch with a wand, regardless of age.
First Year
- Alohomora - opens locks (not failsafe)
- "bluebell flames" - conjure small blue fire
- Colloportus - locks or seals doors. Counter to Alohomora.
- Flipendo - a knockback jinx
- Incendio - a charm that creates fire.
- Lumos - creates light, limited wandless range. [counterspell:Nox]
- Petrificus Totalus - pertifies the victim.
- Reparo - repairs or mends broken objects.
- Spongify - softens an object.
- Wingardium Leviosa - levitates objects.
Second Year
- Avifors - tranforms the target into a bird, flock of birds, or a flock of bats.
- Aparecium - make invisible ink visible.
- Expelliarmus - disarming spell
- Immobulus - freezes living objectsl
- invisible ink spell, presumably
- Locomotor Mortis - locks legs together
- Rictusempra - tickles the victim
- Serpensortia - conjures a snake (Draco was taught this on the spot by Snape)
- Tarantallegra - makes the victim's legs dance
Third Year
- Carpe Retractum - creates a retractable rope of light that can pull an object toward the caster or vice versa.
- "Cheering Charm" - temporarily cheers up a person
- Dissendium - opens some secret passageways
- Draconifors - transfigure small objects into a dragon
- Impervius - make something water-repellant
- Lapifors - transfigure small objects into a rabbit
- Riddikulous - anti-boggart charm
- Slug Vomiting Charm - victim vomits slugs.
- Snufflifors - transfigures small objects into mice.
Fourth Year
- Accio - summons objects [opposite of Depulso]
- Bat Bogey Hex - turns boogers into winged creatures who attack the victim
- Densaugeo - enlarges the victim's teeth
- Depulso - banish objects [opposite of Accio]
- Diffindo - cuts open an object
- Furnunculus - causes boils to break out on victim
- Impedimenta - stops or slows down the object
- Jelly-Brain Jinx - addles mental processes
- Jelly-Fingers Jinx - turns fingers to jelly
- Jelly-Legs Jinx - makes legs wobble
- Locomotor - with a target word, moves an object.
- Point Me - points the caster north.
- Protego - creates a defensive shield (Also Protego Horribilus and Protego Totalum, more advanced)
- Relashio - lets out a jet of sparks
- Rennervate - cure to Stupefy
- Reparo - repairs inanimate objects
- Reducto - blasts holes in objects.
- Stupefy - stuns the target
- Unbreakable Charm - makes an object unbreakable
Fifth Year
- "antler jinx" - causes antlers to sprout from head
- Bubble-Head Charm - creates a pocket of air around the user's head
- Colloportus - seals a door with a "squelching" noise
- Color-Change Charm - changes the color of an object, part of the OWLs
- Engorgio - makes an object grow
- Evanesco - makes things disappear, apparently classified under Transfiguration
- Flagrate - fiery lines can be drawn in the air.
- "knitting charm" - bewitches knitting needles to work on their own
- Reducio - opposite of Engorgio
- Scourgify - cleans things.
- Silencio - silences the object.
Sixth Year
- All Conjuring Magic is NEWT level and will be taught in sixth or seventh year
- Non-Verbal Spells are taught in NEWT level, but are very difficult and few ever completely master them, at any age.
- Aguamenti - conjurs a stream of water
- Confundo - causes confusion
- Episkey - heals minor damages, such as a broken nose
- Inanimatus Conjurus - conjures an inanimate object
- Incarcerous - conjures ropes, which chain the victim
- Incendio - starts a fire
- Protean Charm - changes the form of objects (used on the DA's coins)
- Refilling Charm - the object refills itself when emptied
- Repello - repels or keeps away things (should be followed with an object in latin)
- Specialis Revelio - reveals enchantments or, in potions, ingredients
- Tergeo - cleans an object
Seventh Year
- Cave Inimicum - defensive spell set around a certain area
- Confringo - causes the target to explode
- Conjunctivitis Curse - affects eyesight
- Cushioning Charm
- Defodio - gouges or hollows out something, eg. a cave or tunnel
- Deprimo - blasts a hole in a wall, floor, etc.
- Descendo - lowers something
- Duro - turns an object to stone
- Extention Charm - used to make bags, houses, tents, etc. bigger than they are externally
- Finite - stops a currently operating spell
- Geminio - duplicates an object (in appearance only)
- Glisseo - turns a rough surface smooth
- Homenum revelio - reveals hidden humans in the area
- Salvio hexia - prevents previously used spells from being broken
- Repello Muggletum - prevents Muggles from getting close to a place or object
Spells Adults Use
- Anapneo - clears a blocked airway.
- Avis - conjures a flight of small birds
- Disillusionment Charm - hides the true nature of something; hippogriffs and threstrals may be kept in muggle areas if the wizard routinely Disillusions them.
- Expulso - blows things up
- Fidelius Charm - secret kept by only one living soul
- Homorphus Charm - reverts an Animagus to human form; Lockhart says it works on werewolves but exact effects are unknown
- Hurling Hex - placed on a broom (or other object) to buck its rider off
- Imperturbable Charm - prevents passage of sound or beings through a door.
- Piertotum Locomotor - animates inanimate objects.
- Quietus - reverses a Sonorous Charm
- Sonorous - makes the caster's voice boom loudly
- Unbreakable Vows - requires a witness and must be agreed to by both parties; failure to comply results in death.
- Unforgivable Curses